作者: Mores Prachyabrued , Christoph W. Borst
DOI: 10.1109/3DUI.2011.5759218
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摘要: We present a method for improved release of whole-hand virtual grasps. It addresses the problem objects “sticking” during after user's (real) fingers interpenetrate due to lack physical motion constraints. This may be especially distracting grasp techniques that introduce mismatches between tracked and visual hand configurations prevent interpenetration. Our includes heuristic analysis finger transient incremental metaphor manage release. incorporate into spring model grasping. show new improves speed accuracy targeted ball-drop task, users report subjective preference behavior. In contrast standard spring-based grasping method, measured quality does not depend notably on object size.