作者: Hiroaki Tateyama , Takumi Kusano , Takashi Komuro
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摘要: In this paper, we propose a method to reduce the inconsistency between virtual and real spaces in manipulating 3D object with users' fingers. When user tries hold object, fingers do not stop on surface of thrust into since objects cannot give reaction force. We therefore try prevent from thrusting by letting deform or glide through A is deformed using spring-based model solving equation equilibrium. Whether glides determined calculating resultant force added static friction when touch object. Based these methods, constructed tabletop interface that enables interaction greater sense reality.