Flexible load distribution for hybrid distributed virtual environments

作者: Emanuele Carlini , Laura Ricci , Massimo Coppola

DOI: 10.1016/J.FUTURE.2012.09.004

关键词: Load balancing (computing)Distributed hash tableVirtual machineCloud computingHeuristicsDistributed computingPeer-to-peerComputer scienceMobility model

摘要: This paper proposes an architecture for Distributed Virtual Environments (DVEs) integrating cloud and peer nodes. We define the overall structure of propose a flexible strategy to distribute load due management entities DVE. The proposed approach takes into account utilisation nodes, economical cost their use bandwidth, probability failure. A greedy heuristics is exploited reduce computational algorithm in order maintain fair interactivity level end user mobility model generating realistic Second Life traces evaluate our algorithm. experimental results show effectiveness approach.

参考文章(36)
Ikjun Yeom, Joonwon Lee, Kyoung Chul Kim, HYMS: A Hybrid MMOG Server Architecture IEICE Transactions on Information and Systems. ,vol. 87, pp. 2706- 2713 ,(2004)
Theoni Pitoura, Nikos Ntarmos, Peter Triantafillou, Replication, Load Balancing and Efficient Range Query Processing in DHTs Lecture Notes in Computer Science. pp. 131- 148 ,(2006) , 10.1007/11687238_11
Klaus Wehrle, Ralf Steinmetz, Peer-to-Peer Systems and Applications ,(2005)
Ananth Rao, Karthik Lakshminarayanan, Sonesh Surana, Richard Karp, Ion Stoica, Load Balancing in Structured P2P Systems international workshop on peer-to-peer systems. pp. 68- 79 ,(2003) , 10.1007/978-3-540-45172-3_6
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen, VON: a scalable peer-to-peer network for virtual environments IEEE Network. ,vol. 20, pp. 22- 31 ,(2006) , 10.1109/MNET.2006.1668400
Kuan-Ta Chen, Polly Huang, Chin-Laung Lei, Game traffic analysis: an MMORPG perspective Computer Networks. ,vol. 50, pp. 3002- 3023 ,(2006) , 10.1016/J.COMNET.2005.11.005
Rajkumar Buyya, Chee Shin Yeo, Srikumar Venugopal, James Broberg, Ivona Brandic, None, Cloud computing and emerging IT platforms: Vision, hype, and reality for delivering computing as the 5th utility Future Generation Computer Systems. ,vol. 25, pp. 599- 616 ,(2009) , 10.1016/J.FUTURE.2008.12.001
Yunhua Deng, Rynson W. H. Lau, Heat diffusion based dynamic load balancing for distributed virtual environments Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10. pp. 203- 210 ,(2010) , 10.1145/1889863.1889910
Jared Jardine, Daniel Zappala, A hybrid architecture for massively multiplayer online games network and system support for games. pp. 60- 65 ,(2008) , 10.1145/1517494.1517507
Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer, None, A load balancing scheme for massively multiplayer online games Multimedia Tools and Applications. ,vol. 45, pp. 263- 289 ,(2009) , 10.1007/S11042-009-0302-Z