Use of Immersive Virtual Environments to Understand Human-Building Interactions and Improve Building Design

作者: Arsalan Heydarian , Evangelos Pantazis , David Gerber , Burcin Becerik-Gerber

DOI: 10.1007/978-3-319-21380-4_32

关键词: Immersive technologyArchitectural engineeringAugmented realityConsumption (economics)Engineering design processDesign processMeasure (data warehouse)Energy consumptionBuilding designComputer science

摘要: Previous research has shown occupants’ behavior and interactions with building systems components have a significant impact on the total energy consumption of buildings. Incorporating occupant requirements to design process could result in better operations, therefore, improve Currently, buildings are primarily designed based several common assumptions about requirements, which many cases incorrect inefficiencies during buildings’ operation phase. With recent improvements fields virtual augmented reality, designers now opportunity accurately collect analyze behavioral information. In this research, through use immersive environments, influence different features end-user (preferences patterns) performances examined. A case study is presented, authors measure end-users’ lighting preferences understand lighting-related consumption.

参考文章(1)
Arsalan Heydarian, Joao P Carneiro, David Gerber, Burcin Becerik-Gerber, Timothy Hayes, Wendy Wood, None, Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations Automation in Construction. ,vol. 54, pp. 116- 126 ,(2015) , 10.1016/J.AUTCON.2015.03.020