作者: Arsalan Heydarian , Evangelos Pantazis , David Gerber , Burcin Becerik-Gerber
DOI: 10.1007/978-3-319-21380-4_32
关键词: Immersive technology 、 Architectural engineering 、 Augmented reality 、 Consumption (economics) 、 Engineering design process 、 Design process 、 Measure (data warehouse) 、 Energy consumption 、 Building design 、 Computer science
摘要: Previous research has shown occupants’ behavior and interactions with building systems components have a significant impact on the total energy consumption of buildings. Incorporating occupant requirements to design process could result in better operations, therefore, improve Currently, buildings are primarily designed based several common assumptions about requirements, which many cases incorrect inefficiencies during buildings’ operation phase. With recent improvements fields virtual augmented reality, designers now opportunity accurately collect analyze behavioral information. In this research, through use immersive environments, influence different features end-user (preferences patterns) performances examined. A case study is presented, authors measure end-users’ lighting preferences understand lighting-related consumption.