作者: Wee Ling Wong , Cuihua Shen , Luciano Nocera , Eduardo Carriazo , Fei Tang
关键词: Learning effect 、 Human–computer interaction 、 Interactivity 、 Digital media 、 Multimedia 、 Computer science 、 Appeal 、 Hypertext 、 Interactive media 、 Value (ethics) 、 Video game
摘要: Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential value in education.allHowever, comprehensive research testing these assumptions is still missing. Preliminary comparative studies on learning effects of versus traditional have shown some promise. In this paper, we describe a study that thoroughly investigates interactivity richness science among college students. We also discuss important results implications yielded from comparisons four conditions our experiment (game, replay, hypertext text).