User Experiences and Lessons Learned from Developing and Implementing an Immersive Game for the Science Classroom

作者: Eduardo Carriazo , Cyrus Shahabi , Chris Kyriakakis , Luciano Nocera , Wee Ling Wong

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摘要: We describe our experiences of the 2020Classroom, an on-going project to develop a three-dimensional immersive learning environment through game called Metalloman teach bioscience concepts engineering undergraduate students. Specifically, this paper focuses on work towards development methodology refinement techniques from HCI, activity theory and digital design inform evaluation for enjoyable, engaging motivating, as well usable environments. Using these methods, studies evaluate usability user experience redesign are described preliminary assess outcomes outlined.

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