Game development for experience through staying there

作者: Tim Marsh , Kiyoung Yang , Cyrus Shahabi

DOI: 10.1145/1183316.1183327

关键词:

摘要: We describe two approaches to aid in game design, evaluation and development for user-players staying there, continuing engage activities. The first is the hierarchical activity-based scenario (HABS) approach providing a theoretical framework support design of narrative scenario, model reason about user-players' behavior experience from acting help identify problematic aspects design. second continuous unobtrusive that supports evaluation. Central our tool called ISIS (Immersidata analySIS) query data interest index events within virtual or video recordings, graphical visualizations sessions. Used conjunction with HABS, analysis associated indexed helps us understand behaviour aids detection problems inform development. To demonstrate we how they have been utilized an educational serious game.

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