作者: Mark Riedl , Matthew Guzdial , Zijin Luo
关键词: Deep learning 、 Artificial intelligence 、 Parsing 、 Zero (linguistics) 、 Machine learning 、 Backpropagation 、 Pruning (decision trees) 、 Computer science 、 Domain (software engineering) 、 Convolutional neural network 、 Event (computing)
摘要: … events from DOTA2 in this paper as chosen by a DOTA2 expert … approaches in the domain of DOTA2. Given that ResNet style … of player character class in DOTA2, so what particular …