Keeping bots out of online games

作者: Philippe Golle , Nicolas Ducheneaut

DOI: 10.1145/1178477.1178522

关键词: Computer scienceSoftwareVariety (cybernetics)MultimediaHuman–computer interaction

摘要: We study the problem of restricting participation in online games to human players, so they can enjoy game without interference from automated playing agents known as bots. propose a range techniques, both software and hardware based, distinguish bots players wide variety games, poker "shoot'em ups."

参考文章(8)
S. Stubblebine, P. C. van Oorschot, Addressing Online Dictionary Attacks with Login Histories and Humans-in-the-Loop financial cryptography. pp. 39- 53 ,(2004) , 10.1007/978-3-540-27809-2_5
Raph Koster, Will Wright, A Theory of Fun for Game Design ,(2004)
Richard Bartle, Designing Virtual Worlds ,(2003)
Luis von Ahn, Manuel Blum, Nicholas J. Hopper, John Langford, CAPTCHA: using hard AI problems for security theory and application of cryptographic techniques. pp. 294- 311 ,(2003) , 10.1007/3-540-39200-9_18
Luis von Ahn, Manuel Blum, John Langford, Telling humans and computers apart automatically Communications of the ACM. ,vol. 47, pp. 56- 60 ,(2004) , 10.1145/966389.966390
Nicolas Ducheneaut, Robert J. Moore, The social side of gaming: a study of interaction patterns in a massively multiplayer online game conference on computer supported cooperative work. pp. 360- 369 ,(2004) , 10.1145/1031607.1031667
Henry S. Baird, Allison L. Coates, Richard J. Fateman, Pessimal print: a reverse Turing test international conference on document analysis and recognition. ,vol. 5, pp. 1154- 1158 ,(2001) , 10.1007/S10032-002-0089-1
Edward Castronova, On Virtual Economies. Game Studies. ,vol. 3, ,(2003)