作者: Gaetan Parseihian , Charles Gondre , Mitsuko Aramaki , Solvi Ystad , Richard Kronland-Martinet
关键词: Sound design 、 Multimedia 、 Sonification 、 Interactive media 、 Perception 、 Loudness 、 Auditory display 、 Timbre 、 Auditory feedback 、 Computer science 、 Human–computer interaction 、 Auditory system
摘要: This paper aims to reveal the efficiency of sonification strategies in terms rapidity, precision, and overshooting case a one-dimensional guidance task. The are based on four main perceptual attributes sound (pitch, loudness, duration/tempo, timbre) classified with respect presence or not one several auditory references. Perceptual evaluations used display precision/rapidity space enable prediction user behavior for chosen strategy. evaluation constitutes first step toward general guidelines design interactive multimedia systems that involve issues.