作者: Martina Ziefle , Philipp Brauner
DOI: 10.1007/S10389-021-01524-Y
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摘要: Although ambient assisted living (AAL) environments and serious games for healthcare have been proposed as solutions to meet the changing demographics, two approaches are rarely combined. We present development empirical evaluation of in AAL. The first uses a cooking scenario training cognitive functioning. latter gardening motion capture agility endurance. As frequent lack social acceptance is major challenge consumer health technology, we integrated methods technology research by means UTAUT2-model intention use into evaluation. developed both utilizing user-centered participatory design ranging from low-fidelity paper prototypes usability evaluations functional prototypes. In final evaluation, each game prototype was evaluated 64 participants form different age groups. results show that although performance decreases with age, attained not decisive measured use. However, user diversity factors shape games, older people low technical competence danger being excluded using healthcare. Exercise if designed right, can mitigate negative effects demographic change. Nevertheless, needs must be considered ensure usable used broad audience. article concludes guidelines open questions AAL environments.