作者: Simone Wesner
DOI: 10.1007/978-1-4471-5370-2_7
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摘要: The Creative Industries regard the virtual world as a potential aid for fostering creative approaches. Experimental Learning Framework (ELF) was 3 year research project that analysed capacity of Second Life learning and teaching in management, aiming to understand environments relation physical experience. This chapter focuses on avatar an embodiment person. It analyses design its workability awareness, which are discussed within framework reflexive methodology. Two outcomes presented. Firstly, applications resulted creativity part independent process. Secondly, enduring comparison between worlds triggered by avatar-supported analytical thinking skills.