作者: Mark J. Nelson , Michael Mateas , Adam M. Smith
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摘要: Early-stage game prototypes need to be informative without requiring excessive commitments. Paper are frequently used as a way of trying out core mechanics while leaving them easy change. Play testing on even these early-stage can give an idea how the rules play and whether is fun engaging. Recently, researchers have proposed using automated analysis games discover additional properties games, such exploits other gameplay issues. We propose lightweight game-sketching approach designers access insight derived from both human machine testing. Using our system, BIPED, designer specifies game's maps set board-game-like primitives. Games created with BIPED played interactively computer well automatically analyzed, giving two complementary sources design backtalk. In this paper, we describe language may use sketch they might tool in modes testing, computationally realized. Additionally, study system prototype examine it tests.