Creativity and Consistency in Musical Perception of Tangible Objects

STEFANY AREVALO ESCOBAR , AKASH CHAUDHARY , DREW EHRLICH , ADAM M SMITH

2023
Computational support for play testing game sketches

Mark J. Nelson , Michael Mateas , Adam M. Smith
national conference on artificial intelligence 167 -172

32
2009
Computational caricatures: probing the game design process with AI

Michael Mateas , Adam M. Smith
artificial intelligence and interactive digital entertainment conference 19 -24

25
2011
Quantifying over play: Constraining undesirable solutions in puzzle design.

Zoran Popovic , Eric Butler , Adam M. Smith
foundations of digital games 221 -228

72
2013
Personalized mathematical word problem generation

Sumit Gulwani , Luke Zettlemoyer , Oleksandr Polozov , Zoran Popovic
international conference on artificial intelligence 381 -388

31
2015
STRANGE LOOPS IN CFML: A LIVECODER’S RIDDLE

Adam M. Smith
international computer music conference 2012

2012
2012
AI-based game design patterns

Julian Togelius , Brian Magerko , Alexander Zook , Mike Treanor
foundations of digital games

20
2015
Towards Knowledge-Oriented Creativity Support in Game Design.

Michael Mateas , Adam M. Smith
ICCC 129 -131

2
2011
Knowledge-level Creativity in Game Design.

Michael Mateas , Adam M. Smith
ICCC 16 -21

12
2011
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory.

Jim Whitehead , Adam M. Smith , Isaac Karth , Jesse Harder
artificial intelligence and interactive digital entertainment conference 138 -144

4
2018
Playable Experiences at AIIDE 2017

Barrie Robison , Terence Soule , Pablo Ortiz , Joris Dormans
artificial intelligence and interactive digital entertainment conference 308

1
2017
Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco

Bill Howe , Jeffrey Heer , Dominik Moritz , Adam M. Smith
ieee symposium on information visualization

230
2019
SMES: Adapting Dexterity-based Games for Deliberative Play.

Adam M. Smith , Batu Aytemiz , Carl Erez , Hunter Lynch
AIIDE Workshops

2020
A mixed-initiative tool for designing level progressions in games

Eric Butler , Adam M. Smith , Yun-En Liu , Zoran Popovic
user interface software and technology 377 -386

38
2013
A case study of expressively constrainable level design automation tools for a puzzle game

Adam M. Smith , Erik Andersen , Michael Mateas , Zoran Popović
foundations of digital games 156 -163

124
2012
Two methods for voxel detail enhancement

Adam M. Smith
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games - PCGames '11 6

4
2011
Answer Set Programming for Procedural Content Generation: A Design Space Approach

Adam M. Smith , Michael Mateas
IEEE Transactions on Computational Intelligence and AI in Games 3 ( 3) 187 -200

130
2011
Understanding user needs in videogame moment retrieval

Barrett R Anderson , Adam M Smith ,
foundations of digital games

2
2019
Addressing the fundamental tension of PCGML with discriminative learning

Isaac Karth , Adam M. Smith
foundations of digital games 89

6
2019