Towards Understanding End-user Lighting Preferences in Office Spaces by Using Immersive Virtual Environments

作者: Arsalan Heydarian , Evangelos Pantazis , Joao P Carneiro , David Gerber , Burcin Becerik-Gerber

DOI: 10.1061/9780784479247.059

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摘要: Buildings and their systems are primarily designed based on several assumptions about end-users’ requirements needs, which in many cases incomplete result inefficiencies during operation phases of buildings. With advancements fields augmented virtual reality, designers engineers have now the opportunity to collect information requirements, preferences, behaviors for more informed decision-making design phase. These approaches allow buildings be around users, with goal that will reduction energy consumption improved building operations. The authors examine effect features occupants’ preferences performance within immersive environments (IVEs). Specifically, this paper presents an approach understand lighting end-user data through use IVEs.

参考文章(1)
Arsalan Heydarian, Joao P Carneiro, David Gerber, Burcin Becerik-Gerber, Timothy Hayes, Wendy Wood, None, Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations Automation in Construction. ,vol. 54, pp. 116- 126 ,(2015) , 10.1016/J.AUTCON.2015.03.020