摘要: … SSGs to find short any-angle paths quickly: 1) The high-level paths are already valid any-angle paths, so we do not need to refine them into a low-level paths on the grid. 2) We use the …
Neil Burch, Robert C. Holte, Jonathan Schaeffer, Peter Yap, Any-angle path planning for computer gamesnational conference on artificial intelligence. pp. 201- 207 ,(2011)