Mapping 3D character location for tracking players' behaviour

作者: Joao Emilio Almeida , Rosaldo J. F. Rossetti , Antonio Leca Coelho

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摘要: Serious Games are increasingly used as a tool for various applications contrary to the traditional entertainment purpose. Many game engines available, and Unity3D is another example that presents some features such rapid prototyping an easy learning curve. The 3D space where action takes place sometimes hard map into logical memory structure providing flexible access information. problem of tracking players' path well their decisions in environments arises when there no previous knowledge scenario representation creation data poses extra effort modeller. proposed solution this paper, albeit simple, straightforward way track location video character it he/she passes certain limits. This mechanism proved represent key step forward, addressing important issue decision-making process players future analysis behaviour elicitation.

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