Open Source 3D Game Engines For Serious Games Modeling

作者: Andres Navarro , Juan Vicente , Octavio Rios

DOI: 10.5772/29744

关键词:

摘要: In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games training. One the typical uses (3D games) is specialized training dangerous tasks or when quite expensive. However, use artificial scenarios, created by artists according to restrictions imposed engine used. our experience, require a scenario like city, forest area, etc, most information available as Digital Terrain Models Geographic Information Systems (GIS). The problem here that GIS formats are not compatible with 3D engines. Then have solve convert format supported Engine.

参考文章(3)
Andres Navarro, Juan Vicente Pradilla, Patricia Madriñán, A 3D Game Tool for Mobile Networks Planning 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning. pp. 158- 161 ,(2010) , 10.1109/ELML.2010.34
Andres Navarro, Juan Vicente Pradilla, Sebastian Londoño, Patricia Madriñán, Serious Games: Between Training and Entertainment eLmL 2011, The Third International Conference on Mobile, Hybrid, and On-line Learning. pp. 72- 75 ,(2011)