作者: Andres Navarro , Juan Vicente , Octavio Rios
DOI: 10.5772/29744
关键词:
摘要: In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games training. One the typical uses (3D games) is specialized training dangerous tasks or when quite expensive. However, use artificial scenarios, created by artists according to restrictions imposed engine used. our experience, require a scenario like city, forest area, etc, most information available as Digital Terrain Models Geographic Information Systems (GIS). The problem here that GIS formats are not compatible with 3D engines. Then have solve convert format supported Engine.