作者: Kenneth Hullett , Nachiappan Nagappan , Eric Schuh , John Hopson
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摘要: The software engineering community has had seminal papers on data analysis for productivity, quality, reliability, performance etc. Analyses have involved systems ranging from desktop to telecommunication switching systems. Little work been done the emerging digital game industry. In this paper we explore how can drive design and production decisions in development. We define a mixture of qualitative quantitative sources, broken down into three broad categories: internal testing, external subjective evaluations. present preliminary results case study collected users released inform subsequent