Data analytics for game development (NIER track)

作者: Kenneth Hullett , Nachiappan Nagappan , Eric Schuh , John Hopson

DOI: 10.1145/1985793.1985952

关键词:

摘要: The software engineering community has had seminal papers on data analysis for productivity, quality, reliability, performance etc. Analyses have involved systems ranging from desktop to telecommunication switching systems. Little work been done the emerging digital game industry. In this paper we explore how can drive design and production decisions in development. We define a mixture of qualitative quantitative sources, broken down into three broad categories: internal testing, external subjective evaluations. present preliminary results case study collected users released inform subsequent

参考文章(6)
Priyesh N. Dixit, G. Michael Youngblood, Optimal information placement in an interactive 3D environment international conference on computer graphics and interactive techniques. pp. 141- 147 ,(2007) , 10.1145/1274940.1274967
Chris Lewis, Noah Wardrip-Fruin, Mining game statistics from web services: a World of Warcraft armory case study foundations of digital games. pp. 100- 107 ,(2010) , 10.1145/1822348.1822362
Priyesh N. Dixit, G. Michael Youngblood, Understanding information observation in interactive 3D environments Proceedings of the 2008 ACM SIGGRAPH symposium on Video games - Sandbox '08. pp. 163- 170 ,(2008) , 10.1145/1401843.1401874
Jun H. Kim, Daniel V. Gunn, Eric Schuh, Bruce Phillips, Randy J. Pagulayan, Dennis Wixon, Tracking real-time user experience (TRUE) Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08. pp. 443- 452 ,(2008) , 10.1145/1357054.1357126
Ben G. Weber, Michael Mateas, A data mining approach to strategy prediction 2009 IEEE Symposium on Computational Intelligence and Games. pp. 140- 147 ,(2009) , 10.1109/CIG.2009.5286483