作者: Mustafa Severengiz , Günther Seliger , Jörg Krüger
DOI: 10.1016/J.PROMFG.2020.02.148
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摘要: Abstract Research has shown that student-centered classes are a promising approach to enhance learning. Even though this is well known, often still designed in teacher-centered like lectures. However, lectures do not promote desired higher cognitive levels, which needed for tackling the complex, all-embracing sustainability challenge. One go these levels usage of serious games. In paper Factory Planner, game on VDI 5200 regarding factory planning, presented. Planner board enhanced by an application. The was evaluated with pre- and post-game test measuring knowledge gains at bachelor’s class. Further, survey filled out students conducted, indicates positive effect addressed learning goals students’ motivation towards planning.