A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies

作者: Paul Weiser , Dominik Bucher , Francesca Cellina , Vanessa De Luca

DOI: 10.2991/ICT4S-ENV-15.2015.31

关键词:

摘要: Sustainable human-computer interaction is investigating the role of persuasive and gamified technologies in encouraging people to engage in a more sustainable lifestyle. Motivation key requirement for behavior change, yet many systems do not sufficiently account motivational aspects. In this paper we investigate under which circumstances components such as feedback game elements (e.g., rewards) afford user motivation. The result taxonomy design that grounded well-established psychological theories on We illustrate how the can contribute meaningful by discussing case study from domain mobility (the project GoEco!).

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