作者: Raman Kazhamiakin , Annapaola Marconi , Alberto Martinelli , Marco Pistore , Giuseppe Valetto
DOI: 10.1109/ISC2.2016.7580746
关键词:
摘要: Facilitating and fostering positive changes in citizens' behaviors is an important dimension a Smart City, one of the key issues for city sustainability. However, innovative often costly policies advanced IT solutions are liable to fail, if not combined with initiatives aimed at increasing awareness citizens, promoting their behavioural change. This paper explores potential gamification mechanisms incentivize voluntary changes. We present servicebased framework which can be used develop long-running games on top existing services systems within discuss some preliminary findings open-field experiment running Rovereto, Italy, promote sustainable urban mobility.