User experience and interaction performance in 2D/3D telecollaboration

作者: David Anton , Gregorij Kurillo , Ruzena Bajcsy

DOI: 10.1016/J.FUTURE.2017.12.055

关键词:

摘要: Abstract Affordable 3D cameras, mixed reality headsets, and displays have recently pushed the Augmented Reality (AR) Virtual (VR) technologies into consumer market. While these been adopted in video-game entertainment industry, adoption for professional use, such as industrial business environment, health-care, education is still lagging behind. In light of recent advances mobile communications, AR/VR could pave way novel interaction collaboration geographically distributed users. Despite technology being available, majority communication accomplished using traditional video conferencing which lacks interactivity, depth perception, ability to convey non-verbal cues communication. systems proposed overcome limitations; however, very few studies looked performance with technologies. this paper, we report on a study that examined telecollaboration scenario three different modalities: 2D video-conferencing, stereoscopic interface, interface augmented visual feedback. Twenty participants worked pairs, assuming roles instructor worker, remotely interact perform set assembly tasks.

参考文章(38)
Tom DeFanti, Dan Sandin, Maxine Brown, Dave Pape, Josephine Anstey, Mike Bogucki, Greg Dawe, Andy Johnson, Thomas S. Huang, Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking Frontiers of Human-Centered Computing, Online Communities and Virtual Environments. pp. 137- 159 ,(2001) , 10.1007/978-1-4471-0259-5_10
Bettina Laugwitz, Theo Held, Martin Schrepp, Construction and Evaluation of a User Experience Questionnaire Lecture Notes in Computer Science. pp. 63- 76 ,(2008) , 10.1007/978-3-540-89350-9_6
Jilin Liu, Xiaojin Gong, Junyi Liu, Guided inpainting and filtering for Kinect depth maps international conference on pattern recognition. pp. 2055- 2058 ,(2012)
Pavel Gurevich, Joel Lanir, Benjamin Cohen, Design and Implementation of TeleAdvisor: a Projection-Based Augmented Reality System for Remote Collaboration conference on computer supported cooperative work. ,vol. 24, pp. 527- 562 ,(2015) , 10.1007/S10606-015-9232-7
Richard A. Newcombe, Dieter Fox, Steven M. Seitz, DynamicFusion: Reconstruction and tracking of non-rigid scenes in real-time computer vision and pattern recognition. pp. 343- 352 ,(2015) , 10.1109/CVPR.2015.7298631
Gregorij Kurillo, Ruzena Bajcsy, 3D teleimmersion for collaboration and interaction of geographically distributed users Virtual Reality. ,vol. 17, pp. 29- 43 ,(2013) , 10.1007/S10055-012-0217-2
Sapal Tachakra, Depth Perception in Telemedical Consultations Telemedicine Journal and E-health. ,vol. 7, pp. 77- 85 ,(2001) , 10.1089/153056201750279575
Gwyneth Doherty-Sneddon, Anne Anderson, Claire O'malley, Steve Langton, Simon Garrod, Vicki Bruce, Face-to-face and video mediated communication: a comparison of dialogue structure and task performance Journal of Experimental Psychology: Applied. ,vol. 3, pp. 105- 125 ,(1997) , 10.1037/1076-898X.3.2.105
Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk, Tobias Höllerer, In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigation virtual reality software and technology. pp. 197- 205 ,(2014) , 10.1145/2671015.2671016