作者: David Anton , Gregorij Kurillo , Ruzena Bajcsy
DOI: 10.1016/J.FUTURE.2017.12.055
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摘要: Abstract Affordable 3D cameras, mixed reality headsets, and displays have recently pushed the Augmented Reality (AR) Virtual (VR) technologies into consumer market. While these been adopted in video-game entertainment industry, adoption for professional use, such as industrial business environment, health-care, education is still lagging behind. In light of recent advances mobile communications, AR/VR could pave way novel interaction collaboration geographically distributed users. Despite technology being available, majority communication accomplished using traditional video conferencing which lacks interactivity, depth perception, ability to convey non-verbal cues communication. systems proposed overcome limitations; however, very few studies looked performance with technologies. this paper, we report on a study that examined telecollaboration scenario three different modalities: 2D video-conferencing, stereoscopic interface, interface augmented visual feedback. Twenty participants worked pairs, assuming roles instructor worker, remotely interact perform set assembly tasks.