Real-time feature-based image morphing for memory-efficient impostor rendering and animation on GPU

作者: Kamer Ali Yuksel , Alp Yucebilgin , Selim Balcisoy , Aytul Ercil

DOI: 10.1007/S00371-012-0718-8

关键词:

摘要: Real-time rendering of large animated crowds consisting thousands virtual humans is important for several applications including simulations, games, and interactive walkthroughs but cannot be performed using complex polygonal models at frame rates. For that reason, methods numbers precomputed image-based representations, called impostors, have been proposed. These take advantage existing programmable graphics hardware to compensate computational expense while maintaining visual fidelity. Thanks these methods, the number different rendered in real time no longer restricted by power texture memory consumed variety discretization their animations. This work proposes a resource-efficient impostor methodology employs image morphing techniques reduce consumption preserving perceptual quality, thus allowing higher diversity or resolution crowds. Results experiments indicated proposed method, comparison with conventional techniques, can obtain 38 % smoother animations 87 better appearance quality reducing key-frames required animation via resynthesizing them up 92 similarity on time.

参考文章(26)
John Finnegan, Julie Dorsey, ACM SIGGRAPH 2006 Papers international conference on computer graphics and interactive techniques. ,(2006)
Stephen Karungaru, Minoru Fukumi, Norio Akamatsu, A Takuya, Automatic human faces morphing using genetic algorithms based control points selection International Journal of Innovative Computing Information and Control. ,vol. 3, pp. 247- 256 ,(2007)
Franco Tecchia, Yiorgos Chrysanthou, Real-Time Rendering of Densely Populated Urban Environments eurographics symposium on rendering techniques. pp. 83- 88 ,(2000) , 10.1007/978-3-7091-6303-0_8
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiří Žára, Carol O'Sullivan, Polypostors Proceedings of the 2008 symposium on Interactive 3D graphics and games - SI3D '08. pp. 149- 155 ,(2008) , 10.1145/1342250.1342273
Kamer Ali Yuksel, Aytul Ercil, Alp Yucebilgin, Selim Balcisoy, Using Image Morphing for Memory-Efficient Impostor Rendering on GPU cyberworlds. pp. 197- 202 ,(2011) , 10.1109/CW.2011.18
Timo Stich, Christian Linz, Christian Wallraven, Douglas Cunningham, Marcus Magnor, Perception-motivated interpolation of image sequences tests and proofs. ,vol. 8, pp. 11- ,(2011) , 10.1145/1870076.1870079
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan, Geopostors Proceedings of the 2005 symposium on Interactive 3D graphics and games - SI3D '05. pp. 95- 102 ,(2005) , 10.1145/1053427.1053443
Peisheng Gao, Thomas W. Sederberg, A Work Minimization Approach to Image Morphing The Visual Computer. ,vol. 14, pp. 390- 400 ,(1998) , 10.1007/S003710050150
Gernot Schaufler, Wolfgang Sturzlinger, A Three Dimensional Image Cache for Virtual Reality Computer Graphics Forum. ,vol. 15, pp. 227- 235 ,(1996) , 10.1111/1467-8659.1530227
Thaddeus Beier, Shawn Neely, Feature-based image metamorphosis international conference on computer graphics and interactive techniques. ,vol. 26, pp. 35- 42 ,(1992) , 10.1145/133994.134003