作者: Yoram I. Chisik , Monchu Chen , M. Clara Corriea Martins
DOI: 10.1007/978-3-642-40477-1_44
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摘要: We describe observations from studies conducted with school children in Nepal and Portugal the aim of exploring two questions: 1. Can we develop an interactive game that will continue to engage child gameplay when electricity supply fails? 2. What are discernable differences ways interact given huge socio-economic cultural between them? The highlight potential design fostering continued engagement fails. They also show surprising little difference Portugal. suggest mechanism basic interactions can be regarded as universal across cultures levels income thus designed tested any location expected work understood by culture background.