作者: Janet C. Read , Emanuela Mazzone , Eva Cerezo , Sandra Baldassarri , Javier Marco
关键词:
摘要: Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits generally considered to result in system easier learn natural use. This paper describes design solution allows kindergarten children take of new pedagogical possibilities tangible interaction tabletop technologies offer for learning. After analysis children's cognitive psychomotor skills, we have designed tuned prototype game suitable aged 3 4 years old. Our uniquely combines low cost with tutored The has been based on observation using technology, letting them freely play application during three sessions. These observational sessions informed decisions whilst also confirming enjoyment prototype.