Platforms for community game development and community management of game lifecycle

作者: Ioannis Loukeris , Polyxeni Ziouvelou , George Zenzefilis , Didoe Prevedourou , Andreas Ninios

DOI:

关键词:

摘要: In some embodiments, the instant invention provides for a method community game development and management of lifecycle that includes at least following steps: offering, by specifically programmed virtual gaming platform, personalized computer interface to each 1,000 users an managed platform; where one first is configured allow create idea; receiving, plurality ideas; receiving idea votes on automatically ranking ideas based, in part, votes; selecting winning be developed ideas.

参考文章(17)
Stefan Biffl, Angelika Schweda, Dietmar Winkler, Jürgen Musil, A Survey on a State of the Practice in Video Game Development ,(2010)
James A. Kuhr, Michael Aaron Schmidt, Marilyn Tompkins Gogolin, Julia Louise Maiz, Barry R. Pulliam, Dena Michelle Smith, Systems and methods of matching requirements and standards in employment-related environments ,(2006)
Robert Eryou, Charles Melanson, System and method for game creation ,(2005)
Stephen Mortimer, Shigeki Yamashiro, Robert Champagne, Nathan Hunley, Yukimi Shimura, Intelligent game editing system and method with autocomplete and other functions that facilitate game authoring by non-expert end users ,(2006)
Judith Donath, Kelly Dobson, Dezhen Song, Kenneth Y Goldberg, Derek Tang, Anthony Levandowski, Dana Spiegel, Eric J. Paulos, Matthew Lee, David Pescovitz, Remote collaborative control and direction ,(2002)