作者: Ateen Patel , Andrew Hudson-Smith
DOI: 10.1007/978-90-481-8927-4_18
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摘要: Many situations exist that require virtual crowds to be modelled via computer simulations on varying scales. Such often have conflicting goals; the need for large and complex worlds with rich behaviours in agents, but at same time, fast performance provided by simpler agents reasonable crowd authoring. Our goal this chapter is establish tools techniques required simulating large-scale crowds. We identify both macroscopic microscopic simulation methods detail application areas where there navigation behaviour of around environment, correspond realism. Hence, we actively different classes applications form balances between goals populations.