作者: M.B. Ligorio , H. Van der Meijden
DOI: 10.1111/J.1365-2729.2007.00240.X
关键词:
摘要: The purpose of this study is to provide guidelines for teachers carry out cross-national educational projects in schools through the introduction virtual environments as a means reshaping classroom-based activities. theoretical foundations are rooted computer supported collaborative learning and community learners model. case Euroland discussed successful example mixing face-to-face with larger community, which populates space. space used project features two pieces software - discussion forum three-dimensional world each considered be complementary. Students (ranging from 9 14 years old) seven located European countries (Italy Netherlands) participated project. development took place across three temporal phases. These described four indicators, relevant practices that easily observed. first indicator relates use tools embedded within environments, very exploratory phase, becoming more integrated phases follow. second quality interaction partners at distance, initially based on simple representation awareness them, ultimately precise detailed. third sense belonging community. limited in-the-classroom then progressively extended indicated by increased amount time devoted navigation online activities an quoting instances life. final refers specifically range strategies' should such contexts. As results analysis how indicators set during teachers' established. Teacher given differentiating between in-classroom contexts aim obtaining best possible accomplishing project-like Euroland.