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作者: Mark O. Riedl , Matthew Guzdial
DOI:
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摘要: … We present an unsupervised process to generate full video game levels from a model … model for full level generation. We evaluate our approach by comparing generated levels to those …
arXiv: Artificial Intelligence,2017, 引用: 328
foundations of digital games,2017, 引用: 11
foundations of digital games,2017, 引用: 9
computational intelligence and games,2017, 引用: 3
IEEE Transactions on Games,2018, 引用: 6
international joint conference on artificial intelligence,2017, 引用: 1
Proceedings of the 13th International Conference on the Foundations of Digital Games,2018, 引用: 14
Journal of Parallel and Distributed Computing,2019, 引用: 2
national conference on artificial intelligence,2018, 引用: 9
AIIDE Workshops,2018, 引用: 0