作者: Nicole C. Krämer
DOI: 10.1007/978-981-10-5490-7_4
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摘要: The chapter reviews new technologies and their impact on learning students’ motivation. main argument is that in order to achieve immersion, social interactions should be fostered. Therefore, three are discussed which either inherently draw (pedagogical agents, transformed interaction) or can enriched by including collaborative elements (augmented reality). For each of the realms, a short overview state current developments as well empirical studies results given. Also, it what extent they built interaction, how this might extended whether beneficial outcomes expected from this.