Analyzing the influencing factors of mobile game consumption

作者: Lin Xudong , Guan Meijiao , Lin Kangqing , Qiu Zhiwei

DOI: 10.1109/ICSSSM.2016.7538489

关键词:

摘要: With the increase of number people playing mobile phone games, games is becoming more and attention. As game itself provides a highly engaging environment, this study examines consumption from perspective customer engagement. We propose research model that why players actively engage in how such engagement can contribute to sales empirically testing using 213 players. The results support our hypotheses illustrate effect on stimulating players' spending games. findings are expected provide some suggestions for developers publishers promoting items/goods.

参考文章(20)
John Scott Lewinski, Developer's guide to computer game design ,(1999)
Christy M. K. Cheung, Matthew K. O. Lee, Xiaoling Jin, Customer Engagement in an Online Social Platform: A Conceptual Model and Scale Development international conference on information systems. pp. 3105- 3112 ,(2011)
Yue Guo, Stuart J. Barnes, Explaining Purchasing Behavior within World of Warcraft Journal of Computer Information Systems. ,vol. 52, pp. 18- 30 ,(2012)
Jieun Lee, Mira Lee, In Hyok Choi, Social network games uncovered: motivations and their attitudinal and behavioral outcomes. Cyberpsychology, Behavior, and Social Networking. ,vol. 15, pp. 643- 648 ,(2012) , 10.1089/CYBER.2012.0093
Christy M.K. Cheung, Xiao-Liang Shen, Zach W.Y. Lee, Tommy K.H. Chan, Promoting sales of online games through customer engagement Electronic Commerce Research and Applications. ,vol. 14, pp. 241- 250 ,(2015) , 10.1016/J.ELERAP.2015.03.001
Tommy K H Chan, Xiabing Zheng, Christy M K Cheung, Matthew K O Lee, Zach W Y Lee, Antecedents and consequences of customer engagement in online brand communities Journal of Marketing Analytics. ,vol. 2, pp. 81- 97 ,(2014) , 10.1057/JMA.2014.9
René Algesheimer, Utpal M. Dholakia, Andreas Herrmann, The Social Influence of Brand Community: Evidence from European Car Clubs Journal of Marketing. ,vol. 69, pp. 19- 34 ,(2005) , 10.1509/JMKG.69.3.19.66363
Byoungsoo Kim, Understanding key factors of users' intentions to repurchase and recommend digital items in social virtual worlds. Cyberpsychology, Behavior, and Social Networking. ,vol. 15, pp. 543- 550 ,(2012) , 10.1089/CYBER.2012.0128
Linda D. Hollebeek, Mark S. Glynn, Roderick J. Brodie, Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation Journal of Interactive Marketing. ,vol. 28, pp. 149- 165 ,(2014) , 10.1016/J.INTMAR.2013.12.002