Knowledge-Based Probability Maps for Covert Pathfinding

作者: Anja Johansson , Pierangelo Dell’Acqua

DOI: 10.1007/978-3-642-16958-8_32

关键词:

摘要: Virtual characters in computer games sometimes need to find a path from point A B while minimizing the risk of being spotted by an enemy. Visibility calculations environment are needed accomplish this. While previous methods have focused on either general visibility or based only current enemy positions, we suggest method incorporate agent's knowledge positions. By creating probability distribution positions enemies and using this calculation, create more accurate map.

参考文章(1)
Mohamed Al Marzouqi, Ray A. Jarvis, Robotic covert path planning: A survey 2011 IEEE 5th International Conference on Robotics, Automation and Mechatronics (RAM). pp. 77- 82 ,(2011) , 10.1109/RAMECH.2011.6070460