Using Game-Based Virtual Reality with Haptics for Skill Acquisition

作者: Ann L. Butt , Suzan Kardong-Edgren , Anthony Ellertson

DOI: 10.1016/J.ECNS.2017.09.010

关键词:

摘要: Abstract Background Nurse educators are challenged to find innovative methods help nursing students develop and remember fundamental skills while ensuring patient safety. Virtual reality (VR) headgear custom haptic technology combined with game-based learning principles may provide an approach promoting mastery retention. Method This mixed pilot study explored the usability of, user reaction to, a VR system designed practice urinary catheterization. Time on task number of procedures completed in one hour were compared subjects who practiced traditionally, using trainer faculty oversight. Follow-up skill demonstration was two weeks after session. Results Subjects (n = 20) rated favorably; they also practicing catheter insertion this way as highly engaging enjoyable. spent more time (p = .001) 1 than traditionally (p  Conclusion Practicing be effective promote

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