Dynamic balance assessment of elderly patients using serious games

作者: B. Bonnechère , V. Sholukha , L. Omelina , M. Van Vooren , B. Jansen

DOI: 10.1145/3051488.3051490

关键词:

摘要: Aging is associated with an increased risk of falling. This lead to a decrease autonomy and deleterious consequences in case fall. Rehabilitation exercises must be performed order maintain optimal balance. Since few year video games are used into conventional rehabilitation motivate patients regularly do those exercises. the motion by can recorded during it offers new possibilities perform evaluation follow-up patients. The aim this study was determine if data collected specially developed balance using Microsoft Kinect™ sensor Wii Balance Board™ correlated functional clinical status elderly

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