作者: Elisabeth André , Nikolaus Bee , Johannes Wagner , Jonghwa Kim
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摘要: Abstract: In this paper, we introduce a game interface that is based on affective interactions between player and computer pet. As opposed to many traditional games, users are not expected manipulate control devices in skillful manner win the game. Instead basic idea elicit certain reactions of pet via appropriate emotive user behaviors. For improved accuracy emotion recognition, employ combined analysis signals from two expression channels: speech physiological reactions.