作者: Maher Ben Moussa , Nadia Magnenat-Thalmann
DOI: 10.1007/978-3-642-10347-6_5
关键词: Facial affect 、 Emotion recognition 、 Rehabilitation 、 Cognitive psychology 、 Computer science 、 Key (cryptography) 、 Chronic pain 、 Affective computing 、 Affect (psychology)
摘要: This paper presents an overview and the state-of-art in applications of `affect' recognition serious games for support patients behavioral mental disorder treatments chronic pain rehabilitation, within framework European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion different methods, application games.