作者: Thomas Fischer , Richard Lenz
关键词:
摘要: As distributed applications in many domains grow more and to a global scale, Massive Multiuser Virtual Environments (MMVEs) emerged the gaming industry over last years with an enormous monetary impact. Current architectures use centralized approaches, which obviously do only scale certain point. recent research this field has shown, potential improve scalability beyond point rests event based as well exploitation of semantics optimize these architectures. In paper, we propose classification aimed at exploiting for performance optimization MMVE