作者: Thomas Fischer , Michael Daum , Florian Irmert , Christoph Neumann , Richard Lenz
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摘要: Triggered by the fast evolving technical capabilities for implementing distributed global scale applications, online games have grown to a huge industry in recent years. Particularly, Massive Multiuser Virtual Environments (MMVEs), which allow simultaneous activity of thousands players virtual world, been tremendously successful. Current architectures, however, use centralized approaches, obviously do not beyond certain point. Distributed event-based systems are promising approach reach both, performing and scalable architectures. The potential this can only be fully exploited if event semantics is used optimize handling. Existing approaches actually some degree, but typically very application specific manner. There no generally applicable framework classifying events according their relevant semantic properties. In paper, we propose classification as first step on way flexibly adaptable generic management systems. We exemplify relevance our properties typical an existing MMVE. discuss optimization strategies based outline corresponding architecture.