作者: Mirna Muñoz , Adriana Peña Pérez Negrón , Jezreel Mejia , Gloria Piedad Gasca-Hurtado , María Clara Gómez-Alvarez
DOI: 10.1049/IET-SEN.2018.5088
关键词:
摘要: Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies different disciplines including software engineering, area which collaborative work has become a fundamental key. The most used gamification development were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding set people's interactive styles. Then, styles with engineering roles related order to be able identify scenarios that conform model build highly effective teams. three analyses together allow identifying proper for modelling support creation teams domain.