Graphics processing systems

作者: Marko Johannes Isömaki

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摘要: A graphics processing core of a tile-based system when tile output reads primitive to be processed off list for the being processed, along with an identifier that primitive. The then checks whether or not matches stored any entry in data cache. match indicates primitive-specific (including line equations, depth equations and barycentric equations) is If found retrieved used process (rasterise render) no found, calculated from scratch, cache,

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