Tile-based graphics system and method of operation of such a system

作者: David Robert Shreiner

DOI:

关键词:

摘要: A tile-based graphics system, and method of operation such a are provided for generating data frame comprising plurality tiles. Graphics processing circuitry is which arranged to be switched between first mode second operation. In the operation, receives primitives frame, performs binning determine, each tiles, tile list identifying intersect that tile. an allocated tile, rasterization generate dependent on list. This enables same unit used both operations, significantly reducing size while also allowing improvements in performance energy consumption.

参考文章(15)
William A. Hux, Nicolas Galoppo Von Borries, David Bookout, Techniques to store and retrieve image data ,(2009)
Gary Keall, Giles Edkins, Eben Upton, James Adams, Method And System For Processing Pixels Utilizing Scoreboarding ,(2010)
Ken C. Chin, Semyon Nisenzon, Keiji Kojima, Masao Ishiguro, Three dimensional graphic processor ,(1998)
Guofang Jiao, Chun Yu, Yun Du, Brian Evan Ruttenberg, Graphics processing unit with extended vertex cache ,(2006)
Borgar Ljosland, Frank Langtind, Mario Blazevic, Edvard Sorgard, Jorn Nystad, Method of and apparatus for processing graphics ,(2010)
Jianbo Zhang, Bozhan Chen, Ji Zhou, Guofang Jiao, Eugene Lapidous, Method and apparatus for occlusion culling of graphic objects ,(2005)