作者: Gina Sprint , Erik Fox
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摘要: Recent research has explored flipped classrooms, lightweight teams, and gamification to improve the CS1 student learning social experience. In this paper, we expand upon by implementing a classroom with team-based of study choices. We designed implemented Moodle plugin for reward students practicing "good" habits, such as turning in assignments early re-taking quizzes extra practice. To evaluate our approach, analyzed data collected from three consecutive semesters CS1: one semester without gamification, tied small grade incentive. Based on log survey responses, found did make better choices, including submitting programming online significantly earlier; however, these improved choices not lead higher final exam scores. Overall, enjoyed were motivated their habits due flipped, team-based, gamified course.