作者: Ting-Ching Lin , Hsien-Chao Huang , Yueh-Min Huang
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摘要: Due to the flexibility and efficiency of video-plus-depth 3D video representation format, Depth-Image-Based Rendering (DIBR) has been proposed create content for 3D-TV. Most previous researches have focused on eliminating areas disocclusion in synthesized images by smoothing depth-images, which is time-consuming usually leads attenuation depth-resolution some artifacts. In this paper, we aim investigate factors degrading visual quality attenuating depth-resolution. Based investigation, a low-cost depth-resolution-preserved Parallax-Map-Based DIBR method then presented. Our efficiently prevents depth resolution geometric distortions with lower computation resources compared studies, as shown experimental results.