作者: John Vince
DOI:
关键词:
摘要: 1 Virtual Reality.- 1.1 Introduction.- 1.2 What Is VR?.- 1.3 Who Should Read This Book?.- 1.4 The Aims and Objectives of Book.- 1.5 Assumptions Made in 1.6 How to Use 1.7 Some VR Concepts Terms.- 1.8 Navigation Interaction.- 1.9 Immersion Presence.- 1.10 Not 1.11 Internet.- 1.12 Summary.- 2 Benefits VR.- 2.1 2.2 3D Visualization.- 2.3 Navigation.- 2.4 2.5 Physical Simulation.- 2.6 VEs.- 2.7 Applications.- 2.8 3 Computer Graphics.- 3.1 3.2 From Graphics 3.3 Modelling Objects.- 3.4 Dynamic 3.5 Constraints.- 3.6 Collision Detection.- 3.7 Perspective Views.- 3.8 Clipping.- 3.9 Stereoscopic Vision.- 3.10 Rendering the Image.- 3.11 Algorithms.- 3.12 Texture Mapping.- 3.13 Bump 3.14 Environment 3.15 Shadows.- 3.16 Radiosity.- 3.17 Other Techniques.- 3.18 4 Human Factors.- 4.1 4.2 4.3 Vision Display Technology.- 4.4 Hearing.- 4.5 Tactile.- 4.6 Equilibrium.- 4.7 5 Hardware.- 5.1 5.2 Computers.- 5.3 Tracking.- 5.4 Input Devices.- 5.5 Output 5.6 Glasses.- 5.7 Displays.- 5.8 Audio.- 5.9 6 Software.- 6.1 6.2 Software Features.- 6.3 Web-Based 6.4 Division's dVISE.- 6.5 Blueberry3D.- 6.6 Boston Dynamics.- 6.7 MultiGen.- 6.8 7 7.1 7.2 Industrial.- 7.3 Training Simulators.- 7.4 Entertainment.- 7.5 Centres.- 7.6 8 Conclusion.- 8.1 Past.- 8.2 Today.- 8.3 Appendices.- Appendix A VRML Web Sites.- B HMDs.- C Trackers.- D Program.- E Sites for Products.- Referebces.