摘要: Perceptual processes responsible for computing shape from several cues, including shading, texture, contour, and stereo, are examined. It is noted that these computational problems, as well of shaping motion, ill-posed in the sense Hadamard. suggested regularization theory can be used along with a priori knowledge to restrict space possible solutions, thus restore problem's well-prosedness. Some alternative methods outlined, idea active vision explored briefly connection problem. >