作者: Romain Arcila , Florian Levet , Christophe Schlick
DOI: 10.1007/978-3-540-85412-8_22
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摘要: The creation of freeform 3D objects has been historically done with a modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], recently emerged as more intuitive alternative. Following Teddy, modeling is usually letting user sketch silhouette generated mesh. In this paper, we present sketching prototype skeleton input system.