Leveraging Intermediated Interactions to Support Utilization of Persuasive Personal Health Informatics

作者: Ntwa Katule , Melissa Densmore , Ulrike Rivett

DOI: 10.1145/2909609.2909664

关键词:

摘要: Behavior change support systems (BCSS) and persuasive technologies for healthcare often entail users interacting with mobile devices. However, especially in developing countries, the target community is unfamiliar intimidated by new technologies. In this paper we propose use of intermediaries to facilitate interaction a phone-based application motivate ongoing beneficiaries. The incentivizes utilization through gamification techniques, using badges, scoreboards, other rewards. For example, young girl might help her father keep track his walking diet, maintaining participation as much father's health social awards given app. We explain how can be leveraged improve engagement beneficiaries, describe factors affecting between participating pairs application. This study highlights importance rapport - typically familial relationship key component intervention. Finally, discuss implications designing motivation two different users: gamification, personalization utility play roles intermediary beneficiary but ultimately combine make more effective than one targeting alone.

参考文章(35)
Maletsabisa Molapo, Melissa Densmore, How to choose a mobile phone for an ICT4D project information and communication technologies and development. pp. 48- ,(2015) , 10.1145/2737856.2737897
Divya Ramachandran, Vivek Goswami, John Canny, Research and reality: using mobile messages to promote maternal health in rural India information and communication technologies and development. pp. 35- ,(2010) , 10.1145/2369220.2369253
Jenny V. Bittner, Jeffrey Shipper, Motivational effects and age differences of gamification in product advertising Journal of Consumer Marketing. ,vol. 31, pp. 391- 400 ,(2014) , 10.1108/JCM-04-2014-0945
Dele O Abegunde, Colin D Mathers, Taghreed Adam, Monica Ortegon, Kathleen Strong, None, The burden and costs of chronic diseases in low-income and middle-income countries The Lancet. ,vol. 370, pp. 1929- 1938 ,(2007) , 10.1016/S0140-6736(07)61696-1
Anne Hsu, Jing Yang, Yigit Han Yilmaz, Md Sanaul Haque, Cengiz Can, Ann E. Blandford, Persuasive technology for overcoming food cravings and improving snack choices human factors in computing systems. pp. 3403- 3412 ,(2014) , 10.1145/2556288.2557099
Daphne P Guh, Wei Zhang, Nick Bansback, Zubin Amarsi, C Laird Birmingham, Aslam H Anis, The incidence of co-morbidities related to obesity and overweight: A systematic review and meta-analysis BMC Public Health. ,vol. 9, pp. 88- 88 ,(2009) , 10.1186/1471-2458-9-88
AT Ali, NJ Crowther, Factors predisposing to obesity: a review of the literature South African Medical Journal. ,vol. 14, pp. 81- 84 ,(2009) , 10.1080/22201009.2009.10872198
Juho Hamari, Jonna Koivisto, Harri Sarsa, Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification hawaii international conference on system sciences. pp. 3025- 3034 ,(2014) , 10.1109/HICSS.2014.377
Sara Kiesler, Bozena Zdaniuk, Vicki Lundmark, Robert Kraut, Troubles with the internet: the dynamics of help at home Human-Computer Interaction. ,vol. 15, pp. 323- 351 ,(2000) , 10.1207/S15327051HCI1504_2
Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, From game design elements to gamefulness: defining "gamification" Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. pp. 9- 15 ,(2011) , 10.1145/2181037.2181040