作者: Ntwa Katule , Melissa Densmore , Ulrike Rivett
关键词:
摘要: Behavior change support systems (BCSS) and persuasive technologies for healthcare often entail users interacting with mobile devices. However, especially in developing countries, the target community is unfamiliar intimidated by new technologies. In this paper we propose use of intermediaries to facilitate interaction a phone-based application motivate ongoing beneficiaries. The incentivizes utilization through gamification techniques, using badges, scoreboards, other rewards. For example, young girl might help her father keep track his walking diet, maintaining participation as much father's health social awards given app. We explain how can be leveraged improve engagement beneficiaries, describe factors affecting between participating pairs application. This study highlights importance rapport - typically familial relationship key component intervention. Finally, discuss implications designing motivation two different users: gamification, personalization utility play roles intermediary beneficiary but ultimately combine make more effective than one targeting alone.