作者: Frederik Van Broeckhoven , Joachim Vlieghe , Olga De Troyer
DOI: 10.1109/VS-GAMES.2015.7295780
关键词:
摘要: Successful serious games include a compelling narrative context and empirically validated pedagogical intervention methods. In order to create such games, design teams must consist of multidisciplinary group technical experts. this paper, the authors show how domain specific modeling language ATTAC-L facilitates communication between designers with different expertise, thus enabling stimulating collaboration. As game tool, creates link processes through its elaborate annotation system. such, enables concentrate on aspects related their field expertise without losing oversight as whole. To support these tentative claims, author present illustrations is used in combination strategy (i.e. Intervention Mapping Protocol) for development against cyber-bullying.