作者: Joachim Schneider , Steffen Schaal , Christoph Schlieder
DOI: 10.1007/S11042-019-07931-4
关键词: Task (project management) 、 Game mechanics 、 Empirical research 、 Human–computer interaction 、 Flow (mathematics) 、 Computer science 、 Game Developer 、 Critical threshold
摘要: Gamification and game-based learning have been established as powerful tools in education. Location-based games (geogames) following mainly a ‘seek-and-find’ game-mechanic, challenging mechanics like simulations are rarely used. We describe an approach for creating educational location-based game (geogame). The central design problem consists integrating ecological simulation into the flow. show how to combine these two by simplifying complex while maintaining their validity. In empirical study we evaluate our geogame with secondary school students (N = 329). Our quasi-experimental pre-post-test focuses on game-related enjoyment provided simplified task within compared more desktop without simulation. results that players of Geogame spend much less time interacting than other tasks. Nevertheless, contributes positively playing experience. Player is even found be slightly higher indoor A critical threshold using discussed related design-pattern geogames presented support educators developers co-design games. This locate areas where they actually take place. Complex topics competencies education become “real” outdoor